Conversion Wars #1: Out Run (part 1 of 3: 8-bit home computer ports)

Note: this entry has proven itself much longer than I had intended; I had concieved of a post per game, but this one, as it is now, will require three! Obviously, I need to play with this format in the future — perhaps a table of ports, screenshots, scores, and a 1- or 2-sentence comment. Still, here’s my first attempt — which may end up being the only one in this format.

Welcome to the first entry in Winterdrake’s new Conversion Wars series, where I’ll be comparing the various home computer and console ports of several popular games (it’s only fun if they had a lot of conversions, after all). For details, please see the intro. The first entry, following on my previous post from another series, is Sega’s Out Run. This entry will actually be split into 3 separate parts: one (this one) focusing on 8-bit home computer ports, another one where I’ll look at 16-bit home computer ports, and a third one about console ports.

So, Out Run. In the arcades, it was a very popular game in the late 80s, and a big part of it was its atmosphere. As I mentioned in my last post, linked above, Out Run wasn’t about some “highly competitive race”; instead, it was about driving an expensive cabriolet sports car, a girl at your side, in several almost paradisiac scenarios based on the United States — beginning, very famously, with a road parallel to a beach. Providing at least a fraction of that sensation, then, would be essential to any port; by turning Out Run into a generic driving game where you couldn’t even tell where you were supposed to be (“is this a beach or a snowy mountain?”), you’d be completely missing the point.

A feeling of speed would be essential, as it is for any driving simulation. If you can read “250 km/h” on the screen, and yet it looks and feels like you’re driving a tank, then you should go back to the drawing board.

Out Run was also famous for its graphics and music, and, therefore, reproducing at least some part of both should be a priority.

So, how do the several ports compare?

Continue reading Conversion Wars #1: Out Run (part 1 of 3: 8-bit home computer ports)

Conversion Wars: Intro

Welcome to yet another series on Winterdrake! Just a little bit of personal info: I subscribe to the UK Retro Gamer magazine; among other reasons, because, unlike any other gaming magazine, I don’t ever have to worry about it getting old: it is old, intentionally. Nostalgia is a beautiful emotion.

Anyway, in that mag, one of my favorite bits — which doesn’t even appear in every issue, but the magazine is still great without it ((if you care about any of my “retro gaming” posts at all, look it up, and, no, the previous link isn’t an “affiliate” one)) is the comparison of the several ports / versions of a game, whether the game originated in arcades (common in the late 80s / early 90s) or in a particular computer system. I really love that part: to look at screenshots and descriptions of how a game was ported / interpreted on each system, how it played, and, sometimes, even the stories behind a couple of ports. Call me weird; I really love this; it’s one of the few times I am able to “feed” several parts of myself: video games, computer systems, nostalgia, and history.

So, I thought about creating a series of posts based exactly on that.

Typically, there will be one post per game, with a few exceptions where a particular game will need two posts (say, one about home computer ports and the other about console ports). I intend to pick the games myself, mostly from the ones I remember — and I already have a bunch of them in mind –, though I’m always open to suggestions.

And, because I grew up with magazines that bestowed numerical ratings on different aspects of games (e.g. graphics, sound, gameplay, etc.), I’ll do the same. For now, to make this simple, my ratings will be just between 1 and 5, for “terrible”, “bad”, “average”, “good” and “great”. And the aspects I’ll rate each conversion in are:

  1. faithfulness: how well a port reproduces its original version, in terms of levels, features, and so on. In almost every case, there is an original version, even if that’s not immediately obvious. If there really isn’t one, then all ports get a maximum score (5) here, as will happen if we’re talking about the original version of a game. ((e.g. Out Run ports will be compared to the original arcade version, which won’t be included here. But, say, Cybernoid ports will be compared to the original ZX Spectrum version, which will be included as a “port”.))
  2. hardware use: how much a particular conversion takes advantage of the system it runs on. In other words, top scores for “this system couldn’t really do much better than this”, and lowest scores for “this computer/console could have handled a much better version”. Exception: if a version reproduces the original perfectly, it will get a maximum score here, even if the original hardware was much more primitive (e.g. a port for modern systems of a 30-year-old game). ((for instance, an Xbox 360 version of Pac-Man which emulated the original perfectly wouldn’t be penalized, even though the 360 is capable of much more than an 8-bit 1980 arcade machine. On the other hand, if the Amiga port of Space Harrier plays slower than the Spectrum 48K version, doesn’t really look much better, and has loading pauses between levels that the Spectrum port was able to avoid…))
  3. fun: in a world where this game wasn’t a port at all, where there were no other versions of it, and where you were playing it on its merits alone, instead of pining for the fjords the original, how enjoyable would this particular version be to play (assuming you enjoyed the genre)?

For instance, suppose you’re talking about a conversion of a beat ’em up game, and not only doesn’t it include most of the features of the original, but in fact it doesn’t look or play much like it… yet it’s still a great, enjoyable game by itself. It’d get a low score in faithfulness, but a high score in fun. On the other hand, if a port reproduced every feature and level of the original, but played like a dog, its scores would be the other way around.

Bad Games I Played a Lot #2: Out Run (ZX Spectrum)

Ah, Out Run. Anyone who was a gamer in the eighties and early nineties can’t ever forget it.

Out Run (arcade)
Out Run (original arcade version, 1986)

It wasn’t just that it was technically impressive — and it was, for the time. The main appeal of Out Run was that it wasn’t a typical “racing” game in which professional drivers run against each other in specially prepared tracks or sections, such as a Formula 1 or rally race. Out Run was different: it was about a guy trying to impress a girl in his Ferrari Testarossa, through several North American scenarios. It wasn’t a “race”, there were no “opponents”; the other cars on the road were just normal traffic. Even advertisements at the time, instead of talking about some “ultimate driving challenge”, just said that you’d almost be able to feel the wind in your hair. In short, it was a very different driving game, and there’s a reason people still remember it well.

So, naturally, there were ports for home computers and consoles. Nowadays, it’s easy to try them all out, using emulators and such, but at the time the teenager I was didn’t have any options other than to play it on his trusty ZX Spectrum (a 128K +3, at the time). In other words, I didn’t really have other versions of the game to compare the Speccy port to (OK, there was the original arcade version, but nobody expected a home computer port at the time to compare to that!). If I had, maybe I wouldn’t have played it so much. 🙂

It looked like this:

Out Run (ZX Spectrum)
Out Run (ZX Spectrum, 1987)

Continue reading Bad Games I Played a Lot #2: Out Run (ZX Spectrum)

Bad Comic Panels #8: “Da! That is why you will never be dictator!”

Khrushchev: "Da! That is why you will never be dictator!"
Source: Fantastic Four #17, 1963

Unlike other entries in the Bad Comic Panels series, this one’s main quote is from an actual historical figure. I really love how the morally simplistic comics of the 60s (and earlier) depicted their opponents — such as Communists, in this case — as “hi, I’m evil!” card-carrying villains. 🙂 In this particular case, we have a dictator describing himself as such — which is rarer than you might think.

Other things to appreciate here:

  • the Commies are depicted as not just being in competition with the US, or “the capitalistic countries” in general, but as actually living just for beating them. They actually sit around a radio set waiting for news of their counterparts’ demise. Guys, get a life, will ya? ((in Soviet Russia — and, here, this is actually appropriate –, life gets YOU!!))
  • not only that, but two of them are shown holding glasses of wine or champagne. Nice! 🙂 Though I’d have though vodka would have been more appropriate…
  • can you really see Khrushchev’s “number twos” addressing him as “Comrade K”? 🙂 And don’t tell me that this was a case of censorship, as, if they printed comics like this, they weren’t particularly worried about what the Kremlin would think of them, or how it would affect US-USSR relations…
  • “Comrade K” is actually depicted relatively benignly here, being the only one among the Communists in the room with a brain. Very different from an Iron Man comic from the same era ((the one with the origin of the Crimson Dynamo)), where he is presented as a sniveling, treacherous coward (we actually see his thought balloons)… and fatter and uglier, too!
  • is the guy on the left, the one wearing purple, supposed to be based on Trotsky? He had been dead for 23 years when this comic was published, you know… Or perhaps that look was based on an “archetype” of the “evil Commie intellectual” common during the 50s-60s… anyone?

The “7-day-long Bing trial”: results

About a week ago, I mentioned that I would be trying out Microsoft’s Bing as my default search engine in my main browser (Firefox 4.0) on my main computer, for at least seven days. So, the week has passed… what are my impressions of Bing, when I had used Google for years?

A Bing search

Continue reading The “7-day-long Bing trial”: results

Bad Comic Panels #7: “I’m the Goddamn Batman!”

What, are you dense? Are you retarded or something? Who the hell do you think I am? I'm the goddamn Batman.
Source: All Star Batman and Robin #2, 2005

Another infamous one, by Frank Miller, and much parodied on the Internet. Much like the Tarot example, I’m posting it just so that, when this blog has thousands of readers a day ((any day now)), I’m not inundated with emails and comments asking me if I don’t know about this one ((OK, and also because I didn’t want to do “crude anti-Communism” twice in a row)). I’m not going to write much about it, instead referring you to an article titled All Suck Batman and Robin, which talks about this comic in detail.

In fact, ASBAR has a lot in common with Tarot: great art, professionally done, but the plot is absolutely crazy. In this case, it’s kind of worse, though: Frank Miller used to be a brilliant writer, with a long run on Daredevil that defines the character to this day, and other works of art such as Daredevil: Born Again, Batman: The Dark Knight Returns, Ronin, Batman: Year One, and Sin City, especially the early ones. Today, however, not only does he seem to be the laziest writer in existence, with delays of 6 months or more between issues, and several projects announced years ago that still haven’t seen the light of day, but his writing seems almost to be a parody of himself and the “grim and gritty” style he was so influential in some 30 years ago, with lots of repetition (“Dick Grayson: Age 12”), and mostly unheroic, unappealing, psychotic characters — even the ones supposed to be the heroes. Just read the dialog above… or look at the link I provided for more details of just how insane ASBAR is.

AWStats + MRTG search engine referrals script updated

Just a brief note: I’ve just updated my script for graphing referrals from Google, Bing and Yahoo!. I intended it to reset each first day of a month, so one can see whether each month is “better” than the one before… however, it didn’t handle stats without any referrals at all from those search engines, which is likely to happen every time the current month changes. It’s fixed now.