Good and bad news (and some other stuff)

Chaos (ZX Spectrum, 1985)
Chaos (ZX Spectrum, 1985)

First, the good (great, in fact) news: Julian Gollop, author of Chaos, Laser Squad, and the original X-COM: UFO Defense (known in Europe as UFO: Enemy Unknown; note that the recent Firaxis remake combines the two names) has announced that he’s remaking Chaos, and his ideas so far (the previous link goes to his development blog) seem great.

 

The Lords of Midnight (ZX Spectrum, 1984)
The Lords of Midnight (ZX Spectrum, 1984)

And now the bad news: Mike Singleton, creator of The Lords of Midnight, Doomdark’s Revenge, and Midwinter, has sadly died. He was in the middle of remaking The Lords of Midnight for iOS and Android, among other platforms. Chris Wild, who was doing the remake with Singleton, has announced that he will complete the remake, although it will understandably have fewer changes / improvements than intended.

It is interesting to note that the two guys mentioned above wrote, between them, my favorite 8-bit games of all time.

Beyond that… Gaming-wise, I haven’t had a lot of time for playing in the past few months. I returned to The Lord of the Rings Online (LOTRO) “for real”, and I’ve been enjoying the game a lot, although I don’t play it more than a couple of nights a week. The good part is that I’ve been doing it with a couple of friends, and we only play it when we’re together, making it more like a “normal” RPG, instead of an MMO.

Isaac Asimov - Tales of the Black Widowers
Isaac Asimov – Tales of the Black Widowers

As for books, I’ve just started reading Isaac Asimov’s Black Widowers series. It’s interesting to see how Asimov was able to successfully create something that 1) was outside his “normal” thing (science fiction), and 2) has all its (short) stories following the same format, yet without making them repetitive or monotonous.

In terms of personal projects… no big news here. I’ve been working on and off on something for about a year, but it’s not something to be shared with the world. :) Otherwise, I’ve recently improved my online Fantasy Name Generator, which now supports new “types”, including hobbit names, science fiction names, and even modern, English-language names. More to come soon… I hope.

A new Lords of Midnight for iOS (and others)?

Good thing I’m not superstitious, or I would find this kind of coincidence very weird. After “resurrecting” a 2005 post of mine (more than 50% of it is new, though) about Lords of Midnight, I follow the link that was already in the 2005 version of the post (which I had initially merely checked to see if it was still live, when posting), look around a bit more, find out that Chris Wild (the site’s owner, and author of the Lords of Midnight and Doomdark’s Revenge DOS ports) has a blog, and then I see these three posts

… dated March 8, 2011, that is, two days ago…

Lords of Midnight (lord)… announcing the development of a new Lords of Midnight, (initially) for the iPhone and iPad, but eventually for Android and other systems (including PCs), turn-based, with landscaping such as the originals, but with new graphics, better AI, other small adjustments…

… and to be a collaboration between Chris Wild and Mike freaking Singleton, author of the original games in 1984.

Again, these posts are from two days ago… or one day before my LoM post on this very blog. And I swear I hadn’t visited Icemark.com in years (I think last time I did, Chris didn’t even have a blog). If this isn’t a coincidence, I don’t know what is.

Needless to say, I’m very excited about this. Especially because they’re promising that they won’t change genres, make it real-time, or anything else to screw up the game. Too many remakes or sequels lose sight of what made the original great (“oh, no, we can’t have a turn-based game in 2011, the kids wouldn’t have the patience…”).