While the Sinclair ZX Spectrum wasn’t the first machine I played games on (that was a Phillips Videopac G7000, also known as the Odyssey2 — I’ll tell you about that one some day), it was surely the first computer. While it was released in 1982, I got mine (well, my father’s) in 1983 – I was 9 then. Man, I feel old…
And the subject of this post — Penetrator, from Melbourne House — was the first game I played on the Speccy. At the time, I was so young that the name didn’t suggest anything “weird” to me. 🙂
It’s basically a Scramble (an even older arcade game) clone – you fly a ship, which can shoot forwards, and drop bombs beneath you, with relatively good physics — they keep the inertia from your ship when it releases them. The first level takes place in open air, with just mountains to dodge, and missiles that try to hit you, but from the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger. And new enemies, of course (though not a lot of variety).
Of course, the graphics seem laughable now, but reviews at the time said great things about them – they were impressive, for the time.
But what impressed me most was the stark, minimalistic look of the game, the merciless difficulty (touch anything and you die, and must return to a previous checkpoint), and the relative complexity of the controls (remember that, until then, I had been playing games on a Videopac, with a single-button joystick). You may find this ridiculous now, but I actually found this game scary at the time — especially when you pass the first level and enter the increasingly claustrophobic caverns…
It would take years before I was able to beat the game without cheating, but I did so. 🙂 My first game on the Spectrum, the computer that would remain a huge part of my life for the next six years or so…
Anyway, if you want to try the game yourself, it’s perfectly emulated.
Of course, I would soon have a much harder challenge ahead of me: The Hobbit. My first text adventure game, at a time when I didn’t know any English. But that’s a subject for another post…