Conversion Wars #1: Out Run (part 2 of 3: 16-bit home computer ports)

(Note: part 1 is here.)

Moving on to 16-bit home computer versions of Out Run, there are just three to look at.

Let’s begin with the one I believe came out first, the Atari ST version, released by US Gold in 1988:

Oh dear. As you can see… not very good. I’m pretty sure that this is the Spectrum / Amstrad CPC code simply ported to the ST, without using any of its more advanced features or any programming tricks. The game feels exactly like the Spectrum version, the roads are exactly the same, and so on; only the graphics are new (and pretty bad for an ST), and the game is faster simply because the CPU is faster (but still not as fast or smooth as the hypothetical “7 Mhz Spectrum”, which you can try by setting a Speccy emulator to 200% speed). Note also that the music is exactly the same as in the Spectrum version, which makes sense as both machines have the same sound hardware; however, the ST, because of its extra speed and storage, could have used samples (like many of its games did), and no such thing happened here. Or, you know, actually include the third song from the arcade, since there’s memory and disk space to spare. In short: another lazy port. It’s simply the Spectrum game running on a faster machine and with more color.

Now, for the Amiga version, also by US Gold, released in 1988:

Ouch! It’s the Atari ST version, with different music — this time, the sound chip is different, so they couldn’t just port the Spectrum tunes –, but, in my opinion, it also sounds worse — which is even sadder when you consider how good Amiga music often was. Also, again, it’s the same code as the ST version, with no Amiga features used — which means the game is even slower, as the Amiga’s CPU runs at a lower frequency than the ST’s; usually that was more than compensated by the Amiga’s co-processors, but it’s obvious that they’re standing idle, here. Once again, an incredibly lazy port.

Incidentally, the Amiga version allows sound effects and music at the same time, but the author of the video turned them off before starting the game, and with good reason: they’re terrible. Also, the game seems able to play only one sound effect at the time, so, for instance, when you’re skidding, the engine sound is actually temporarily turned off. On an Amiga. 😯

Finally, we come to the PC (MS-DOS) version, released in 1989 by Sega:

Much like the MSX2 version (see part 1), also by Sega, it’s closer to the Master System version, with little resemblance to the US Gold ports (which, except for the C64 version, all seem to share the same algorithms and maps). It’s fast, smooth and colorful, but the sprites are smaller, and the game feels “emptier”, both in terms of roadside objects and other cars (the smallness of the sprites probably helps). Being an old PC game, it’s limited in terms of hardware, supporting only up to EGA graphics (16-color, with probably the worst palette you can imagine) and PC speaker sound.

It’s probably the best of the three 16-bit home computer ports… but still not a very good one, in my opinion. To see one (if we don’t count the extremely playable but not very “Outrunnish” C64 port), we’ll have look among console ports, which is the subject of part 3.

Conversion Wars #1: Out Run (part 1 of 3: 8-bit home computer ports)

Note: this entry has proven itself much longer than I had intended; I had concieved of a post per game, but this one, as it is now, will require three! Obviously, I need to play with this format in the future — perhaps a table of ports, screenshots, scores, and a 1- or 2-sentence comment. Still, here’s my first attempt — which may end up being the only one in this format.

Welcome to the first entry in Winterdrake’s new Conversion Wars series, where I’ll be comparing the various home computer and console ports of several popular games (it’s only fun if they had a lot of conversions, after all). For details, please see the intro. The first entry, following on my previous post from another series, is Sega’s Out Run. This entry will actually be split into 3 separate parts: one (this one) focusing on 8-bit home computer ports, another one where I’ll look at 16-bit home computer ports, and a third one about console ports.

So, Out Run. In the arcades, it was a very popular game in the late 80s, and a big part of it was its atmosphere. As I mentioned in my last post, linked above, Out Run wasn’t about some “highly competitive race”; instead, it was about driving an expensive cabriolet sports car, a girl at your side, in several almost paradisiac scenarios based on the United States — beginning, very famously, with a road parallel to a beach. Providing at least a fraction of that sensation, then, would be essential to any port; by turning Out Run into a generic driving game where you couldn’t even tell where you were supposed to be (“is this a beach or a snowy mountain?”), you’d be completely missing the point.

A feeling of speed would be essential, as it is for any driving simulation. If you can read “250 km/h” on the screen, and yet it looks and feels like you’re driving a tank, then you should go back to the drawing board.

Out Run was also famous for its graphics and music, and, therefore, reproducing at least some part of both should be a priority.

So, how do the several ports compare?

Continue reading Conversion Wars #1: Out Run (part 1 of 3: 8-bit home computer ports)

Bad Games I Played a Lot #2: Out Run (ZX Spectrum)

Ah, Out Run. Anyone who was a gamer in the eighties and early nineties can’t ever forget it.

Out Run (arcade)
Out Run (original arcade version, 1986)

It wasn’t just that it was technically impressive — and it was, for the time. The main appeal of Out Run was that it wasn’t a typical “racing” game in which professional drivers run against each other in specially prepared tracks or sections, such as a Formula 1 or rally race. Out Run was different: it was about a guy trying to impress a girl in his Ferrari Testarossa, through several North American scenarios. It wasn’t a “race”, there were no “opponents”; the other cars on the road were just normal traffic. Even advertisements at the time, instead of talking about some “ultimate driving challenge”, just said that you’d almost be able to feel the wind in your hair. In short, it was a very different driving game, and there’s a reason people still remember it well.

So, naturally, there were ports for home computers and consoles. Nowadays, it’s easy to try them all out, using emulators and such, but at the time the teenager I was didn’t have any options other than to play it on his trusty ZX Spectrum (a 128K +3, at the time). In other words, I didn’t really have other versions of the game to compare the Speccy port to (OK, there was the original arcade version, but nobody expected a home computer port at the time to compare to that!). If I had, maybe I wouldn’t have played it so much. 🙂

It looked like this:

Out Run (ZX Spectrum)
Out Run (ZX Spectrum, 1987)

Continue reading Bad Games I Played a Lot #2: Out Run (ZX Spectrum)