Good and bad news (and some other stuff)

Chaos (ZX Spectrum, 1985)
Chaos (ZX Spectrum, 1985)

First, the good (great, in fact) news: Julian Gollop, author of Chaos, Laser Squad, and the original X-COM: UFO Defense (known in Europe as UFO: Enemy Unknown; note that the recent Firaxis remake combines the two names) has announced that he’s remaking Chaos, and his ideas so far (the previous link goes to his development blog) seem great.

 

The Lords of Midnight (ZX Spectrum, 1984)
The Lords of Midnight (ZX Spectrum, 1984)

And now the bad news: Mike Singleton, creator of The Lords of Midnight, Doomdark’s Revenge, and Midwinter, has sadly died. He was in the middle of remaking The Lords of Midnight for iOS and Android, among other platforms. Chris Wild, who was doing the remake with Singleton, has announced that he will complete the remake, although it will understandably have fewer changes / improvements than intended.

It is interesting to note that the two guys mentioned above wrote, between them, my favorite 8-bit games of all time.

Beyond that… Gaming-wise, I haven’t had a lot of time for playing in the past few months. I returned to The Lord of the Rings Online (LOTRO) “for real”, and I’ve been enjoying the game a lot, although I don’t play it more than a couple of nights a week. The good part is that I’ve been doing it with a couple of friends, and we only play it when we’re together, making it more like a “normal” RPG, instead of an MMO.

Isaac Asimov - Tales of the Black Widowers
Isaac Asimov – Tales of the Black Widowers

As for books, I’ve just started reading Isaac Asimov’s Black Widowers series. It’s interesting to see how Asimov was able to successfully create something that 1) was outside his “normal” thing (science fiction), and 2) has all its (short) stories following the same format, yet without making them repetitive or monotonous.

In terms of personal projects… no big news here. I’ve been working on and off on something for about a year, but it’s not something to be shared with the world. :) Otherwise, I’ve recently improved my online Fantasy Name Generator, which now supports new “types”, including hobbit names, science fiction names, and even modern, English-language names. More to come soon… I hope.

The Hobbit (ZX Spectrum, 1982), and how a kid became a geek

Note: this post is expanded from one in my old blog, The Games of My Life.

Back in time, to a 1982 game I played in 1983, on my first computer (well, technically my father’s), a 48K ZX Spectrum: Melbourne House’s The Hobbit.

The Hobbit -- starting location
The Hobbit -- starting location

This game… well, it has a story, and I’m not talking about the “Bilbo, Gandalf and a bunch of dwarves go on a quest to retrieve a dragon’s treasure” one. I mean a personal story. I guess I could say that this game changed my life — as much as anything can change one’s life, I guess.

So you’ll have to bear with me — or, of course, skip this post. Because this one is as much about “why I’m the way I am” as it is about the game — perhaps more. And it’s a long one. :) More after the break…

Continue reading The Hobbit (ZX Spectrum, 1982), and how a kid became a geek

When is nudity “art”, and when is it porn?

“Yeah, but…” Fred Colon hesitated here. He knew in his heart that spinning upside down around a pole wearing a costume you could floss with definitely was not Art, and being painted lying on a bed wearing nothing but a smile and a small bunch of grapes was good solid Art, but putting your finger on why this was the case was a bit tricky.

“No urns,” he said at last.

“What urns?” said Nobby.

“Nude women are only Art if there’s an urn in it,” said Fred Colon. This sounded weak even to him, so he added: “or a plinth ((no, I didn’t know that one either until today.)). Both is best, o’course. It’s a secret sign, see, that they put in to say that it’s Art and okay to look at.”

“What about a potted plant?”

“That’s okay if it’s in an urn.”

“What about if it’s not got an urn or a plinth or a potted plant?” said Nobby.

“Have you got one in mind, Nobby?” said Colon suspiciously.

“Yes, The Goddess Anoia ((Anoia is the Ankh-Morpork Goddess of Things That Get Stuck in Drawers.)) Arising from the Cutlery,” said Nobby. “They’ve got it here. It was painted by a bloke with three i‘s in his name, which sounds pretty artistic to me.”

“The number of i‘s is important, Nobby,” said Sergeant Colon gravely, “but in these situations you have to ask yourself: ‘Where’s the cherub? If there’s a little pink fat kid holding a mirror or a fan or similar, then it’s still okay. Even if he’s grinning. Obviously you can’t get urns everywhere.”

— Terry Pratchett, Thud!, 2005

So, you see, it’s easy. :)