Now on PlanetGeek

Yes, as of today, Winterdrake is a part of PlanetGeek, Portugal’s most popular (hmm, are there any others at the moment?) aggregator of geek-related blogs. Yes, this blog’s content is in English, and my “geekiness” relates more to the American concept than to the Portuguese one, but that’s not really a problem… and, besides, a lot of stuff here relates to Portugal — especially the nostalgic posts about the ZX Spectrum and the Portuguese “scene” in the 80s.

Some people already familiar with PlanetGeek may be wondering: “didn’t you already have a blog aggregated on PG?” Yes, it was my personal blog — but, to be honest, that aggregation never really made sense (and I blame myself): a personal blog, to me, is a place to be personal, but I stopped writing personal posts a short time after that aggregation because either I didn’t want to share them with so many strangers (PG is quite popular), or because I thought that they wouldn’t be interested in my personal stuff. Now, this blog being aggregated there makes a lot more sense, and so I asked them to switch the aggregated blog… and here we are. 🙂

TGomL: Chaos (ZX Spectrum, 1985)

Note: this post is expanded from one in my old blog, The Games of My Life.

Chaos (title screen)Back to the ol’ Speccy for a 1985 game I and my friends and brother played well into the late 90s: Chaos (also known as Chaos: The Battle of Wizards on the menu screen). Designed and programmed by Julian Gollop, who would go on to design such classics (not that Chaos isn’t one itself) as Laser Squad and UFO: Enemy Unknown (known outside Europe as X-Com: UFO Defense), this was indeed my first contact with a Gollop-designed game, though I didn’t know any of that at the time… after all, I was only an 11-year-old kid.

Incidentally, I purchased Chaos without having any idea of what it was like, which was common at the time — all games sold in Portugal were cheap pirated copies (such a situation wouldn’t change until the mid-nineties), and often they didn’t even have a photocopy of the original cover; they simply used generic ones, usually made by that particular store, and with just the game’s name on it. And at the time I didn’t even realize there was such a thing as computer magazines; it would still be a year until I bought my first copy of Your Sinclair (issue 3!). So, again, I had no idea what I was buying, and I have no idea or recollection of what made me curious about a cassette with the word “Chaos” on the cover (though I still remember where I bought it — “Triudus”, in the Fonte Nova shopping center. Yup, the things I fill my brain with…)

Chaos (gameplay)

Anyway, Chaos. By looking at screenshots such as the one next to this paragraph, it appears stupidly basic; by watching someone play without explaining to you what he or she is doing, it seems insanely complex. The reality?

The premise is simple: 2-8 wizards (each one played by a human or by the computer) trying to kill each other, using a variety of spells, including controllable summoned creatures, in a relatively small map (a single screen). (sounds almost like Magic: the Gathering, only without the cards…)

The options, however, are many. Should I cast this Giant when the spell has only a 20% chance of working? Should I cast it as an illusion, which works 100% of the time, but can easily be dispelled? Should I try to create easier, weaker Law creatures so that the Giant (a Law spell) is easier to cast later? Or should I go towards Chaos instead so I can eventually cast a Red Dragon? Is that guy going to attack me, or can I stay concentrated on killing that other guy? Can a Magic Bolt kill him next turn, or should I save it for when I’m threatened? He’s attacking with undead creatures, which can only be attacked by magic weapons or other undead, and I have none… should I cast a Magic Sword and fight them physically with my wizard? Trap them with Fire or a Gooey Blob? Create a Horse or a Pegasus, mount it, and get out of here? Create Magic Trees so I can get new spells? Is that Ogre he just cast an illusion?

And all of that in 48 K. Yes, 49152 bytes. I must have played many hundreds of Chaos games in my life, almost all of them on a real ZX Spectrum, in the 80s and 90s. And even today the game is a lot of fun, especially with a group of friends.

Oh, and the snake on the loading screen looked great. 🙂 I love how they circumvent the Speccy’s attribute clash and give the illusion of shading just by making some 8×8-pixel squares “bright” (the Spectrum could only have two colors each 8×8 square, thus the color clash, and the square could also have the “bright” bit optionally enabled, which is what they do here).

As with most Spectrum games, you can get it (legally!) from World of Spectrum, in this case here.

Comics: recap captions and lampshade hangings

If you’re a TV Tropes regular, you’ve probably seen this panel before:

Uncle Scrooge - recap caption lampshade hangingYou can find if, of course, in the page for the As You Know trope: the one where character A explains to character B, in detail, something that character B already knows — sometimes even beginning with the words “as you know” — as exposition for the reader / viewer. The above panel, however, is also a perfect example of another trope: Lampshade Hanging, where the characters acknowledge the presence of a trope; by doing so (“this is like a bad horror movie!”, the character says…), the reader / viewer usually tends to “forgive” the author for the use of an unrealistic trope, even if just unconsciously.

Anyway, while reading Steve Englehart’s run on West Coast Avengers, yesterday I found another perfect (and humorous) example of both “As You Know” and “Lampshade Hanging”, and I can’t resist sharing it here:

West Coast Avengers - 'as you know'

Get it? The “joke” here is that their conversation is totally unrealistic; people don’t talk about things they both know perfectly well with all those expository details, almost as if expecting the other not to know what they’re talking about. Instead, the conversation is solely for the benefit of the reader… and the author even acknowledges (or “lampshades”) that in the caption box!

Of course, any real Marvel fan would need no introduction to those two: he or she’d instantly recognize Daimon Hellstrom, the son of Satan a-demon-who-used-to-be-Satan-but-was-changed-to-a-pretender-so-as-not-to-offend-the-religious-crazies, and Patsy Walker, formerly from Marvel’s 1940s romance comics, and later a superheroine in her own right. But I digress…

TGomL: Penetrator (ZX Spectrum, 1982)

Note: this post is expanded from one in my old blog, The Games of My Life.

While the Sinclair ZX Spectrum wasn’t the first machine I played games on (that was a Phillips Videopac G7000, also known as the Odyssey2 — I’ll tell you about that one some day), it was surely the first computer. While it was released in 1982, I got mine (well, my father’s) in 1983 – I was 9 then. Man, I feel old…

And the subject of this post — Penetrator, from Melbourne House — was the first game I played on the Speccy. At the time, I was so young that the name didn’t suggest anything “weird” to me. 🙂

Penetrator (ZX Spectrum)

It’s basically a Scramble (an even older arcade game) clone – you fly a ship, which can shoot forwards, and drop bombs beneath you, with relatively good physics — they keep the inertia from your ship when it releases them. The first level takes place in open air, with just mountains to dodge, and missiles that try to hit you, but from the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger. And new enemies, of course (though not a lot of variety).

Of course, the graphics seem laughable now, but reviews at the time said great things about them – they were impressive, for the time.

But what impressed me most was the stark, minimalistic look of the game, the merciless difficulty (touch anything and you die, and must return to a previous checkpoint), and the relative complexity of the controls (remember that, until then, I had been playing games on a Videopac, with a single-button joystick). You may find this ridiculous now, but I actually found this game scary at the time — especially when you pass the first level and enter the increasingly claustrophobic caverns…

It would take years before I was able to beat the game without cheating, but I did so. 🙂 My first game on the Spectrum, the computer that would remain a huge part of my life for the next six years or so…

Anyway, if you want to try the game yourself, it’s perfectly emulated.

Of course, I would soon have a much harder challenge ahead of me: The Hobbit. My first text adventure game, at a time when I didn’t know any English. But that’s a subject for another post…

“The Games of my Life” is migrating here

You may not be aware, but yours truly has had a blog completely dedicated to video games, “The Games of my Life” (no link, since it’s now closed, but it’s pretty easy to google for it, if you really want to), since 2005, though it had been mostly dead for the last couple of years. Well, as I said, TGomL is now closed, and while it’ll remain online in a read-only format (no more comments or posts), I won’t renew the domain registration when it expires, so it’ll eventually be gone from the web (except for the Internet Archive, I guess).

However, I think that there are some classic posts there that don’t deserve to die, so, during the next weeks, I will be copying them to Winterdrake — labeled as such, of course; I won’t be pretending that they’re new), and redirecting the old URLs to their equivalents here. My idea is to transfer one post per day. With improvements, in many cases.

All that in addition to actually new posts, of course. Enjoy!

Bad Games I Played a Lot #1: Kung Fu Master (ZX Spectrum)

Welcome to the first part of this blog’s first series, Bad Games I Played a Lot. As the name suggests, I talk about games that, in hindsight, were pretty bad even for their time (this is important), but that, for some reason, I played for a long time.

And the first one is… Kung Fu Master, on the ZX Spectrum.

Now, if you were a gamer 25-30 years ago, and/or you care about retro gaming, you probably remember Kung Fu Master perfectly, or at least know what I’m talking about. Kung Fu Master. Yes, this one:

Kung Fu Master (arcade)I have to admit this game was pretty special to me in my teen years. Why is that? Because, in Portugal, at the time, arcades were strictly for “16 and older”, and I was 12, and later 13, at the time. I was very rarely allowed to even enter the premises, and never actually allowed to play… but, for some reason, I found this game strangely appealing, and would stand — sometimes outside the arcade — watching other people (older teens) play it. To be able to some day play it myself was a distant dream… (more after the break)

Continue reading Bad Games I Played a Lot #1: Kung Fu Master (ZX Spectrum)

Is this the best-looking water in a videogame?

I don’t know, but I certainly can’t recall a better-looking one right now.

The Lord of the Rings Online - WaterAgain, click on the picture to see it in full size (the thumbnail doesn’t do it justice), and then, because your browser will probably scale it to fit in the window, click on it again.

For info about the game, the hardware, and the settings the game is running under, please see this post.

EDIT: OK, I don’t have the game, but, from a screenshot, Crysis’s water looks even better than this.

The Sinclair ZX81: 30 years old today

Sinclair ZX81Yes, according to Wikipedia, Sinclair Research’s second most successful computer (if we don’t count revisions of the ZX Spectrum as separate “computers”) was released on March 5, 1981. Exactly 30 years ago today.

For more about the ZX81 and the history behind it, I direct you to this excellent post, Sinclair ZX81: 30 years old tomorrow (written, as you can guess, yesterday). Spot the ad for the 16KB “massive add-on memory” expansion. 🙂 And now for some more personal history after the break…

Continue reading The Sinclair ZX81: 30 years old today

Now reading: Steve Englehart’s “West Coast Avengers” run

I’ve read a lot of Englehart’s Marvel stuff in the past, including, of course, his runs on Avengers and Defenders, but this is my first time reading this:

West Coast Avengers #1 West Coast Avengers #2

Loving it so far; it’s far more “crazy” than most superhero group books (though it’s not really a “humor” book the likes of Giffen and DeMatteis’ JLA), and both the characters and their characterization are great; it’s the first time I found the Grim Reaper (Wonder Man’s brother) interesting; I always groaned every time I saw him on a cover, since, to me, he was a boring villain with boring powers ((he was a normal human who carried a technologically advanced weapon in the form of a scythe — thus the name –, which had powers as the plot required and therefore he would always defeat all the Avengers single-handedly, until the last page or so where something would conspire to defeat him)) and a boring motivation ((“you let my brother die! no, wait, you defiled my brother’s memory by having an android around with his brain patterns! no, wait, my brother is back, but he’s not exactly like my mental image of him, therefore it’s not really him and you’re mocking his memory again! no, wait…”))). It also seems to be subtly much more “mature” than most mainstream comics of its era; in fact, I’m surprised that Marvel let Englehart do all he did just in the first 5 or so issues (one word: Tigra). According to Englehart, there was indeed editorial interference (including rewriting his dialogue), but that was at the end of his run (and a good reason as any other to leave a book, I guess), which is still more than 30 issues from now.

Anyway, highly recommended; it’s the kind of “laid back” comics you don’t see these days (where everything must be deadly serious! The end of the world! A crisis!)

The Lord of the Rings Online with DirectX11

The Lord of the Rings Online with DirectX11Looks good, doesn’t it? And yes, go ahead and click on the image above to see it in full size. After that, your browser will probably scale it to fit in its window, so click on it again to see it as nature intended. 🙂 The thumbnail doesn’t do it justice, of course.

For the curious, this is on an Intel Core i7-860 with an Nvidia GeForce 470, with DirectX11 enabled, and with all details options set at maximum, except, IIRC, the shadows, which, as good as they are above, can even be made to look better. And, yes, the game runs at about 60 fps on average with these settings.

As a comparison, here is Doomdark’s Revenge, a 1985 strategy/RPG on the humble 48K ZX Spectrum:

Doomdark's RevengeYou could turn the screen in 8 directions (while in LOTRO, of course, you can turn around smoothly in every direction, move the camera, etc.), and it took about 1 second to redraw the screen. Which is perfectly fine for a non-real time strategy/RPG, of course.

Incidentally, my character’s name on the first game (which you can read in the screenshot) comes from the second game. 🙂

P.S. – The Lord of the Rings Online is free to play these days (though some features may eventually require the spending of real money). Just register on www.lotro.com or www.lotro-europe.com, depending on where you are. I’m on the latter, on the Withywindle server. For more info on the game, I suggest its TV Tropes page.